LIVE connecting…
I build games
that ship.
3 years on Roblox, 10 years in full stack. I lead teams, run live ops, and rewrite whole games. If it needs shipping, I ship it.
Games I've worked on
Stuff I've shipped, rewritten, and kept alive. The player counts below are live from Roblox right now.
Studios I've worked with

Live ops and total rewrites on Fast Food Simulator

Lead live ops developer

Web tooling and internal tools
Studios
Contract live ops on +1 Magic Evolution, pushing major updates
Stella Octangula
Two unreleased titles, heavy physics and open worlds
Tech stack
Roblox
Where I spend most of my time. Real codebases, version control, and live games with players in them right now.
- LuauGame code, systems, and live ops
- RojoReal codebases in Git, synced into Studio
- ArgonTwo way sync and fast iteration
- WallyPackage management for shared Luau
Web development
- JavaScript10 years across the full stack
- PythonBackend services and automation
- GoFast, concurrent services
- FirebaseRealtime data, auth, and hosting
- SupabasePostgres without the setup tax
- PostgreSQLRelational data at scale
- MongoDBDocument stores, fast iteration
- RedisCaching, queues, and hot data
DevOps
- Google CloudManaged services and hosting at scale
- DockerContainers that run the same everywhere
- RenderServices, cron jobs, and quick deploys
- HerokuShipping fast when speed matters most
About
I spent 6 years as a web developer, mostly building CRM software for insurance companies. Then the pandemic hit and I lost my job.
Somewhere in all that downtime I found Roblox. I started out making game GUIs, then Studio plugins. I met people, kept getting handed a little more each time, and the work grew with me: front end coding, then backend systems, then live ops and full rewrites, and eventually a whole team to manage.
These days most of my time goes into problem solving. Figuring out how to fit a feature into a game that is already live, and getting the team past whatever technical barrier is in the way. I still take web work on the side, which adds up to about 10 years across the full stack.
Let's ship something.
Got a feature that needs to land, or a game that needs saving?
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